Integration
Connect Pinata to SchoolMaker
When New Pin fires in Pinata, your agent runs Add conversation message in SchoolMaker. Describe the whole flow and it is built, tested on every scenario and kept running.
What the catalog holds today. Ask for anything missing and your agent reads the API documentation and adds it.
Build solutions, not workarounds.
What do you want Pinata and SchoolMaker to do together?
Ask the assistant
Connect your AI client
Give your AI client this address.
https://mcp.apiant.aiOne connection does both: ask your client to act in an app once, or have it build an automation that keeps running. Any client that takes a remote MCP server. Nothing to install. Create your free account, then sign in once in your browser.
Set it up in your client
Claude Code
Run this in the directory you want to work in.
claude mcp add --transport http -s project apiant-ai https://mcp.apiant.aiStart Claude Code there, approve the server, and sign in in the browser page it opens.
Claude Code guide (opens in a new tab)Claude, web and desktop
Open Customize, then Connectors, then Add custom connector, and paste the address. On Team and Enterprise an owner adds it first.
Setup guide (opens in a new tab)Cursor
Add the address to your MCP configuration as a server URL. Cursor signs you in in your browser.
Setup guide (opens in a new tab)Zed
Open Settings, then AI, then MCP Servers, then Add Server, then Add Remote Server.
Setup guide (opens in a new tab)Codex and the ChatGPT desktop app
Open Settings, then MCP servers, then Add server, and choose Streamable HTTP. From the terminal, Codex takes the address with its own add command and then signs you in.
Setup guide (opens in a new tab)Any other MCP client
Paste the address where the client asks for a remote MCP server URL, and name the server apiant-ai where it lets you. APIANT's skills reach the client over the same connection.
Setup guide (opens in a new tab)Example flows
What Pinata can start in SchoolMaker
When New Pin in Pinata
then Add conversation message in SchoolMaker
When New Pin in Pinata
then Add community comment in SchoolMaker
Starting points drawn from the triggers and actions in the catalog today. Describe the flow you need, at any depth, and your agent builds it and tests every scenario before it ships.
Everything your agent can do with Pinata and SchoolMaker
Triggers and actions 1 trigger · 44 actions
Trigger
New PinTriggers when you have a new pinned file.
Action
Add file to groupAssociates an existing file with a group by ID.
Action
Add groupAdds a new group for organizing pinned files.
Action
Delete fileDeletes a file from your Pinata account on the public or private IPFS network.
Action
Delete groupDeletes a group from your Pinata account on the public or private IPFS network. Files in the group are not deleted.
Action
Get fileFetches a file's metadata by ID. An error occurs if the file is not found.
Action
Get groupRetrieves a single Pinata group by its id on the public or private IPFS network.
Action
List filesReturns all files on the chosen IPFS network, optionally filtered.
Action
List groupsReturns all groups on the account.
Action
Pin FileUploads (pins) a file to Pinata on the public or private IPFS network.
Action
Pin JSON to IPFSUploads a JSON object to Pinata and pins it to public IPFS, returning its CID.
Action
Pin NFT Metadata FileUploads a JSON object (such as NFT metadata with name, description, image and attributes) to Pinata and pins it to IPFS, returning its CID.
Action
Remove file from groupRemoves a file from a group on the public or private IPFS network. The file itself is not deleted.
Action
Update fileUpdates the name and/or key-value metadata of a file on Pinata's public or private IPFS network.
Action
Update groupUpdates the name or public/private setting of a Pinata group.
Action
Add community commentAdds a comment, or a reply to an existing comment, on a community post as the school owner.
Action
Add community postCreates a post in your SchoolMaker community, as the school owner, in an open category.
Action
Add conversation messageSends a message from an admin or moderator to an existing conversation group.
Action
Add lessonCreates a lesson in a section of a SchoolMaker program. New lessons are published by default.
Action
Add offerCreates a new offer in your SchoolMaker school, with its settings, program accesses and prices. Offers are unpublished unless you choose to publish them.
Action
Add programCreates a new program (course) in your SchoolMaker school.
Action
Add sectionCreates a new section in a SchoolMaker program. New sections are published unless you choose otherwise.
Action
Award badgeAwards a badge to a school member. Repeating an award returns the existing award without notifying the member again.
Action
Create a Coaching AppointmentCreates a coaching appointment of a chosen coaching type with the selected members and coaches.
Action
Create a ConversationCreates a conversation group with the chosen members and sends its first message.
Action
Delete MemberDeletes a member from your SchoolMaker school, identified by member id or email.
Action
Delete offerMoves an offer to Trash and removes its accesses from members. Members are not deleted, and the offer can be restored from Trash.
Action
Delete programMoves a SchoolMaker program to Trash and removes its logo and cover.
Action
Get All Coaching TypesReturns every coaching type in your SchoolMaker school, with its coaches and publication status.
Action
Get Member AccessesReturns all offer accesses held by a SchoolMaker member, looked up by member ID or email.
Action
Get Member ProgressReturns a member's progress across their programs (completion rate, time spent, unfinished lessons), plus their offers, coaching usage, recent activity, community stats, leaderboard and level.
Action
Get Offer DetailsReturns the details of a SchoolMaker offer, including its prices, accesses and member counts.
Action
Get Program DetailsReturns the details of a program, optionally with a specific member's progress through it.
Action
Get Top 10 Members in LeaderboardReturns the school's gamification leaderboard ranking (top 10 members by default), optionally filtered by time range, minimum points, or community space.
Action
List badgesReturns all badges defined in your SchoolMaker school, newest first.
Action
List lessonsReturns the lessons in a section of a SchoolMaker program, ordered by position, optionally filtered by name.
Action
List MembersReturns the members of your SchoolMaker school, optionally filtered by program, offer, points, level, coaching usage or access.
Action
List OffersReturns all offers in your SchoolMaker school, optionally filtered by published status.
Action
List ProgramsReturns all programs in your school, optionally only those a given member can access, with that member's progress.
Action
List sectionsReturns the sections in a SchoolMaker program, optionally filtered by section group or search text.
Action
Set a Drip BoostSets the drip boost value for a member's access to an offer, unlocking dripped content sooner.
Action
Set Member BanBans or unbans a member of your SchoolMaker school, identified by member ID or email, and returns the member's details.
Action
Set Member SuspendSuspends or unsuspends a member of your SchoolMaker school, identified by member id or email.
Action
Set Offer Access for a Member / Add New MemberGrants or revokes a member's access to an offer, creating the member if they don't exist yet.
Action
Set Offer DetailsUpdates an existing offer's details, publish status, accesses and prices. Fields left blank keep their current values.
No trigger or action matches that. Ask your agent to add it: it reads the API documentation and builds what you describe.
Each app on its own
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Questions
Pinata and SchoolMaker, answered
What can start an automation from Pinata?
Any of Pinata's 1 trigger in the catalog, including New Pin. Describe the moment in plain language and your agent picks the right one.
What can your agent do in SchoolMaker when something happens in Pinata?
Any of SchoolMaker's 30 actions, including Create a Coaching Appointment, Create a Conversation, Add community comment and Add community post. Your agent maps the data both ways and tests every scenario before it ships.
Can it also run from SchoolMaker to Pinata?
SchoolMaker has no triggers in the catalog today, so automations start in Pinata. If you need the other direction, ask: your agent reads SchoolMaker's API documentation and adds it.
Do I have to build a connector for Pinata or SchoolMaker?
No. Both are in the catalog with their triggers and actions. You describe the automation; your agent builds it, tests every scenario and keeps it running.
Can my AI client use Pinata and SchoolMaker without building an automation?
Yes. With your AI client connected to APIANT, ask it to do something in either app once and it runs that action on the spot. Ask for an automation and your agent builds it, tests every scenario and keeps it running. One connection covers both.
What happens when something fails?
Your agent works that out for you. It plans the failure paths along with the happy path, then tests every scenario before it ships.
Is there a free plan?
Yes. Every plan includes the agent, including free, and building from your own AI client spends no assistant credits.