Integration
Connect NetLicensing to Minecraft Server Status
When something happens in NetLicensing, your agent does the next thing in Minecraft Server Status. Describe it and it is built, tested on every scenario and kept running.
What the catalog holds today. Ask for anything missing and your agent reads the API documentation and adds it.
Build solutions, not workarounds.
What do you want NetLicensing and Minecraft Server Status to do together?
Ask the assistant
Connect your AI client
Give your AI client this address.
https://mcp.apiant.aiAny client that takes a remote MCP server. Nothing to install. Create your free account, then sign in once in your browser.
Set it up in your client
Claude Code
Run this in the directory you want to work in.
claude mcp add --transport http -s project apiant-ai https://mcp.apiant.aiStart Claude Code there, approve the server, and sign in in the browser page it opens.
Claude Code guide (opens in a new tab)Claude, web and desktop
Open Customize, then Connectors, then Add custom connector, and paste the address. On Team and Enterprise an owner adds it first.
Setup guide (opens in a new tab)Cursor
Add the address to your MCP configuration as a server URL. Cursor signs you in in your browser.
Setup guide (opens in a new tab)Zed
Open Settings, then AI, then MCP Servers, then Add Server, then Add Remote Server.
Setup guide (opens in a new tab)Codex and the ChatGPT desktop app
Open Settings, then MCP servers, then Add server, and choose Streamable HTTP. From the terminal, Codex takes the address with its own add command and then signs you in.
Setup guide (opens in a new tab)Any other MCP client
Paste the address where the client asks for a remote MCP server URL, and name the server apiant-ai where it lets you. APIANT's skills reach the client over the same connection.
Setup guide (opens in a new tab)Example flows
What NetLicensing can start in Minecraft Server Status
When New Licensee in NetLicensing
then Check Bedrock server status in Minecraft Server Status
When New Product in NetLicensing
then Check server status in Minecraft Server Status
Starting points drawn from the triggers and actions in the catalog today. Describe the flow you need, at any depth, and your agent builds it and tests every scenario before it ships.
Everything your agent can do with NetLicensing and Minecraft Server Status
Triggers and actions 2 triggers · 14 actions
Trigger
New LicenseeTriggers when a new licensee is created
Trigger
New ProductTriggers when a new product is created
Action
Create LicenseIssue a new license for a licensee.
Action
Create LicenseeCreate a new Licensee
Action
Delete LicenseDelete a license by licenseNumber.
Action
Delete LicenseeDelete a licensee by licenseeNumber.
Action
Delete ProductDelete a product by productNumber.
Action
Find a LicenseGet a license by licenseNumber, or list all licenses.
Action
Find a LicenseeSearch a Licensee by its number
Action
Find a License TemplateGet a license template by licenseTemplateNumber, or list all license templates.
Action
Find a ProductSearch a Product by its number
Action
Update LicenseUpdate an existing license by licenseNumber.
Action
Update LicenseeUpdate an existing licensee by licenseeNumber.
Action
Update ProductUpdate an existing product by productNumber.
Action
Check Bedrock server statusLook up a Bedrock Edition Minecraft server's online status, player counts, version, gamemode, and MOTD by address.
Action
Check server statusLook up a Java Edition Minecraft server's online status, player counts, version, MOTD, and icon by address.
No trigger or action matches that. Ask your agent to add it: it reads the API documentation and builds what you describe.
Each app on its own
Reviews
What our customers say
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Questions
NetLicensing and Minecraft Server Status, answered
What can start an automation from NetLicensing?
Any of NetLicensing's 2 triggers in the catalog, including New Licensee and New Product. Describe the moment in plain language and your agent picks the right one.
What can your agent do in Minecraft Server Status when something happens in NetLicensing?
Any of Minecraft Server Status's 2 actions, including Check Bedrock server status and Check server status. Your agent maps the data both ways and tests every scenario before it ships.
Can it also run from Minecraft Server Status to NetLicensing?
Minecraft Server Status has no triggers in the catalog today, so automations start in NetLicensing. If you need the other direction, ask: your agent reads Minecraft Server Status's API documentation and adds it.
Do I have to build a connector for NetLicensing or Minecraft Server Status?
No. Both are in the catalog with their triggers and actions. You describe the automation; your agent builds it, tests every scenario and keeps it running.
What happens when something fails?
Your agent works that out for you. It plans the failure paths along with the happy path, then tests every scenario before it ships.
Is there a free plan?
Yes. Every plan includes the agent, including free, and building from your own AI client spends no assistant credits.