Integration
Connect Keygen to Itchio
When License Created fires in Keygen, your agent runs Add collection in Itchio. Describe the whole flow and it is built, tested on every scenario and kept running.
What the catalog holds today. Ask for anything missing and your agent reads the API documentation and adds it.
Build solutions, not workarounds.
What do you want Keygen and Itchio to do together?
Ask the assistant
Connect your AI client
Give your AI client this address.
https://mcp.apiant.aiOne connection does both: ask your client to act in an app once, or have it build an automation that keeps running. Any client that takes a remote MCP server. Nothing to install. Create your free account, then sign in once in your browser.
Set it up in your client
Claude Code
Run this in the directory you want to work in.
claude mcp add --transport http -s project apiant-ai https://mcp.apiant.aiStart Claude Code there, approve the server, and sign in in the browser page it opens.
Claude Code guide (opens in a new tab)Claude, web and desktop
Open Customize, then Connectors, then Add custom connector, and paste the address. On Team and Enterprise an owner adds it first.
Setup guide (opens in a new tab)Cursor
Add the address to your MCP configuration as a server URL. Cursor signs you in in your browser.
Setup guide (opens in a new tab)Zed
Open Settings, then AI, then MCP Servers, then Add Server, then Add Remote Server.
Setup guide (opens in a new tab)Codex and the ChatGPT desktop app
Open Settings, then MCP servers, then Add server, and choose Streamable HTTP. From the terminal, Codex takes the address with its own add command and then signs you in.
Setup guide (opens in a new tab)Any other MCP client
Paste the address where the client asks for a remote MCP server URL, and name the server apiant-ai where it lets you. APIANT's skills reach the client over the same connection.
Setup guide (opens in a new tab)Example flows
What Keygen can start in Itchio
When License Created in Keygen
then Add collection in Itchio
When New Event in Keygen
then Add game to collection in Itchio
Starting points drawn from the triggers and actions in the catalog today. Describe the flow you need, at any depth, and your agent builds it and tests every scenario before it ships.
Everything your agent can do with Keygen and Itchio
Triggers and actions 13 triggers · 31 actions
Trigger
License CreatedFires when a license is created in Keygen.
Trigger
License DeletedTriggers when a license is deleted.
Trigger
License ExpiredTriggers when a license has expired.
Trigger
License ExpiringTriggers when a license is expiring soon.
Trigger
License RenewedTriggers when a license is renewed.
Trigger
License UsedTriggers when a license's usage is incremented.
Trigger
Machine ActivatedTriggers when a machine is activated.
Trigger
Machine DeactivatedTriggers when a machine is deactivated.
Trigger
New EventTriggers when a new event like a license validation, an activation, or an expiration occurs.
Trigger
Password ResetTriggers when a user requests a password reset.
Trigger
Release CreatedTriggers when a new release is created.
Trigger
Release PublishedTriggers when a release is published.
Trigger
User CreatedTriggers when a new user is created.
Action
Activate MachineActivates a new machine for a license using a known fingerprint.
Action
Add Releasecreates a new release (version, channel, product relationship) for a product; fires the release.created webhook event.
Action
Checkout LicenseChecks out a license file.
Action
Checkout MachineChecks out a machine file.
Action
Create LicenseCreates a new license according to a policy.
Action
Create PolicyCreates a license policy for a Keygen product.
Action
Create ProductCreates a product in Keygen.
Action
Create Release/releases with version, channel and product relationship (status DRAFT): creates a draft release for a product, which Publish Release can then publish.
Action
Create TokenCreates a new API token for a license.
Action
Create UserCreates a new user.
Action
Deactivate Machinedeactivates (deletes) a machine, firing machine.deleted.
Action
Delete LicensePermanently deletes a license.
Action
Find LicenseFinds an existing license by its license key or Keygen ID.
Action
Find UserFinds an existing user by their email address or Keygen ID.
Action
Get TokenRetrieves a single API token by its id, returning its kind, name, expiry and permissions.
Action
Increment License Usage/v1/accounts/{account}/licenses/{id}/actions/increment-usage with optional body {"meta":{"increment":N}} — increments the license's uses count (fires license.usage.incremented).
Action
List EntitlementsLists a license's entitlements by license key or license ID.
Action
Publish Releasemoves a draft release to PUBLISHED status; fires the release.published webhook event.
Action
Reinstate LicenseReinstates a suspended license.
Action
Renew LicenseRenews a license by extending its expiration date.
Action
Request Password Reset/v1/accounts/{account}/passwords with meta.email (and meta.deliver=false) — the Forgot Password call; issues a reset token for the user and fires the user.password-reset webhook event.
Action
Reset License UsageResets a license's usage counter.
Action
Suspend LicenseSuspends a license.
Action
Transfer LicenseTransfer an existing license to a different policy.
Action
Update LicenseUpdates a license.
Action
Update MachineUpdates a machine.
Action
Update UserUpdates a user.
Action
Add collectionCreates a new itch.io collection owned by your account, optionally adding a first game to it.
Action
Add game to collectionAdds a game to the end of one of your itch.io collections, with an optional note. Adding a game already in the collection returns the existing entry.
Action
Get profileReturns the itch.io profile of the account that is connected: username, display name, profile URL and developer status.
Action
List collectionsReturns the itch.io collections the connected user owns or is an admin of.
No trigger or action matches that. Ask your agent to add it: it reads the API documentation and builds what you describe.
Each app on its own
Reviews
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Questions
Keygen and Itchio, answered
What can start an automation from Keygen?
Any of Keygen's 13 triggers in the catalog, including License Created, New Event, Release Created and User Created. Describe the moment in plain language and your agent picks the right one.
What can your agent do in Itchio when something happens in Keygen?
Any of Itchio's 4 actions, including Add collection, Add game to collection, Get profile and List collections. Your agent maps the data both ways and tests every scenario before it ships.
Can it also run from Itchio to Keygen?
Itchio has no triggers in the catalog today, so automations start in Keygen. If you need the other direction, ask: your agent reads Itchio's API documentation and adds it.
Do I have to build a connector for Keygen or Itchio?
No. Both are in the catalog with their triggers and actions. You describe the automation; your agent builds it, tests every scenario and keeps it running.
Can my AI client use Keygen and Itchio without building an automation?
Yes. With your AI client connected to APIANT, ask it to do something in either app once and it runs that action on the spot. Ask for an automation and your agent builds it, tests every scenario and keeps it running. One connection covers both.
What happens when something fails?
Your agent works that out for you. It plans the failure paths along with the happy path, then tests every scenario before it ships.
Is there a free plan?
Yes. Every plan includes the agent, including free, and building from your own AI client spends no assistant credits.