Integration
Connect Commune to Dungeons and Dragons
When Challenge Completed fires in Commune, your agent runs Get magic item in Dungeons and Dragons. Describe the whole flow and it is built, tested on every scenario and kept running.
What the catalog holds today. Ask for anything missing and your agent reads the API documentation and adds it.
Build solutions, not workarounds.
What do you want Commune and Dungeons and Dragons to do together?
Ask the assistant
Connect your AI client
Give your AI client this address.
https://mcp.apiant.aiOne connection does both: ask your client to act in an app once, or have it build an automation that keeps running. Any client that takes a remote MCP server. Nothing to install. Create your free account, then sign in once in your browser.
Set it up in your client
Claude Code
Run this in the directory you want to work in.
claude mcp add --transport http -s project apiant-ai https://mcp.apiant.aiStart Claude Code there, approve the server, and sign in in the browser page it opens.
Claude Code guide (opens in a new tab)Claude, web and desktop
Open Customize, then Connectors, then Add custom connector, and paste the address. On Team and Enterprise an owner adds it first.
Setup guide (opens in a new tab)Cursor
Add the address to your MCP configuration as a server URL. Cursor signs you in in your browser.
Setup guide (opens in a new tab)Zed
Open Settings, then AI, then MCP Servers, then Add Server, then Add Remote Server.
Setup guide (opens in a new tab)Codex and the ChatGPT desktop app
Open Settings, then MCP servers, then Add server, and choose Streamable HTTP. From the terminal, Codex takes the address with its own add command and then signs you in.
Setup guide (opens in a new tab)Any other MCP client
Paste the address where the client asks for a remote MCP server URL, and name the server apiant-ai where it lets you. APIANT's skills reach the client over the same connection.
Setup guide (opens in a new tab)Example flows
What Commune can start in Dungeons and Dragons
When Challenge Completed in Commune
then Get magic item in Dungeons and Dragons
When New Attendee in Commune
then Get background in Dungeons and Dragons
Starting points drawn from the triggers and actions in the catalog today. Describe the flow you need, at any depth, and your agent builds it and tests every scenario before it ships.
Everything your agent can do with Commune and Dungeons and Dragons
Triggers and actions 10 triggers · 25 actions
Trigger
Challenge CompletedTriggers when a user completes the selected challenge in your Commune community.
Trigger
Comment EditedTriggers when a comment is edited after it was posted.
Trigger
Comment ModeratedTriggers when a comment is moderated to "Show to Poster/Admin only" visibility in your Commune community.
Trigger
New AttendeeTriggers when a new attendee registers for the selected Commune event.
Trigger
New CommentTriggers when a new comment is posted in your Commune community, optionally limited to one post, commenter, box or category.
Trigger
New Event CreatedTriggers when a new event is created in your Commune community.
Trigger
New PostTriggers when a new post is created in your Commune community.
Trigger
New UserTriggers when a new user joins your Commune community.
Trigger
User Account DeactivationTriggers when a community member's account is deactivated (the user resigns or is removed).
Trigger
User Added to GroupTriggers when a user is added to the selected Commune group.
Action
Create GroupCreates a new group in your Commmune community.
Action
Create PostCreates a new post in a Commune box and category, authored as the chosen user.
Action
Deactivate User’s AccountDeactivates (removes) one or more user accounts from your Commune community.
Action
Find UserFinds community users by email address, optionally narrowed by creation date, resigned status or admin role. Returns the matching users and the first match.
Action
Generate Invitation LinkCreates member invitation links for one or more email addresses in your Commune community.
Action
Give BadgeGives a badge to a community member. Only badges in the "Specific users" category can be given.
Action
Give PointsAdds points to one or more community members. By default the points count toward both their total earned and available points.
Action
Remove User From GroupRemoves one or more users from a group. Any badge tied to that group is removed from those users too.
Action
Send Direct MessageSends a direct message from the community admin to a user.
Action
Get backgroundGet full details for a single character background by its index.
Action
Get classGet full details for a single character class by its index.
Action
Get conditionGet full details for a single condition by its index.
Action
Get equipmentGet full details for a single equipment item by its index.
Action
Get magic itemGet full details for a single magic item by its index.
Action
Get monsterGet full stat block details for a single monster by its index.
Action
Get raceGet full details for a single character race by its index.
Action
Get skillGet full details for a single skill by its index.
Action
Get spellGet full details for a single spell by its index.
Action
List backgroundsList all character backgrounds.
Action
List classesList all playable character classes.
Action
List conditionsList all conditions that can affect a creature.
Action
List equipmentList all equipment items available in the SRD.
Action
List magic itemsList all magic items in the SRD.
Action
List racesList all playable character races.
Action
List skillsList all skills characters can be proficient in.
No trigger or action matches that. Ask your agent to add it: it reads the API documentation and builds what you describe.
Each app on its own
Reviews
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Questions
Commune and Dungeons and Dragons, answered
What can start an automation from Commune?
Any of Commune's 10 triggers in the catalog, including Challenge Completed, New Attendee, New Comment and New Event Created. Describe the moment in plain language and your agent picks the right one.
What can your agent do in Dungeons and Dragons when something happens in Commune?
Any of Dungeons and Dragons's 16 actions, including Get background, Get class, Get condition and Get equipment. Your agent maps the data both ways and tests every scenario before it ships.
Can it also run from Dungeons and Dragons to Commune?
Dungeons and Dragons has no triggers in the catalog today, so automations start in Commune. If you need the other direction, ask: your agent reads Dungeons and Dragons's API documentation and adds it.
Do I have to build a connector for Commune or Dungeons and Dragons?
No. Both are in the catalog with their triggers and actions. You describe the automation; your agent builds it, tests every scenario and keeps it running.
Can my AI client use Commune and Dungeons and Dragons without building an automation?
Yes. With your AI client connected to APIANT, ask it to do something in either app once and it runs that action on the spot. Ask for an automation and your agent builds it, tests every scenario and keeps it running. One connection covers both.
What happens when something fails?
Your agent works that out for you. It plans the failure paths along with the happy path, then tests every scenario before it ships.
Is there a free plan?
Yes. Every plan includes the agent, including free, and building from your own AI client spends no assistant credits.