Integration
Connect Buddy Punch to Belong
When Employee Created fires in Buddy Punch, your agent runs Add ticket tier in Belong. Describe the whole flow and it is built, tested on every scenario and kept running.
What the catalog holds today. Ask for anything missing and your agent reads the API documentation and adds it.
Build solutions, not workarounds.
What do you want Buddy Punch and Belong to do together?
Ask the assistant
Connect your AI client
Give your AI client this address.
https://mcp.apiant.aiOne connection does both: ask your client to act in an app once, or have it build an automation that keeps running. Any client that takes a remote MCP server. Nothing to install. Create your free account, then sign in once in your browser.
Set it up in your client
Claude Code
Run this in the directory you want to work in.
claude mcp add --transport http -s project apiant-ai https://mcp.apiant.aiStart Claude Code there, approve the server, and sign in in the browser page it opens.
Claude Code guide (opens in a new tab)Claude, web and desktop
Open Customize, then Connectors, then Add custom connector, and paste the address. On Team and Enterprise an owner adds it first.
Setup guide (opens in a new tab)Cursor
Add the address to your MCP configuration as a server URL. Cursor signs you in in your browser.
Setup guide (opens in a new tab)Zed
Open Settings, then AI, then MCP Servers, then Add Server, then Add Remote Server.
Setup guide (opens in a new tab)Codex and the ChatGPT desktop app
Open Settings, then MCP servers, then Add server, and choose Streamable HTTP. From the terminal, Codex takes the address with its own add command and then signs you in.
Setup guide (opens in a new tab)Any other MCP client
Paste the address where the client asks for a remote MCP server URL, and name the server apiant-ai where it lets you. APIANT's skills reach the client over the same connection.
Setup guide (opens in a new tab)Example flows
What Buddy Punch can start in Belong
When Employee Created in Buddy Punch
then Add ticket tier in Belong
When Employee Updated in Buddy Punch
then Update ticket tier in Belong
Starting points drawn from the triggers and actions in the catalog today. Describe the flow you need, at any depth, and your agent builds it and tests every scenario before it ships.
Everything your agent can do with Buddy Punch and Belong
Triggers and actions 4 triggers · 35 actions
Trigger
Employee CreatedTriggers when a new employee is added to your Buddy Punch account.
Trigger
Employee Punched InTriggers when an employee punches in, returning the punch with the employee, punch-in time, approval status and hours. Watches the current pay period's time cards.
Trigger
Employee UpdatedTriggers when an employee in your Buddy Punch account is added or any of their details change.
Trigger
Punch in ChangedTriggers when an employee's punch-in in the current pay period is recorded or changed (time, approval status or notes).
Action
Assign Employee to Department CodeAssigns one or more employees to a Buddy Punch department code.
Action
Assign Employee to LocationAssigns one or more employees to a Buddy Punch location and returns the location.
Action
Create Department CodeCreates a new department code in Buddy Punch.
Action
Create EmployeeCreates a new employee in your Buddy Punch account.
Action
Create LocationCreates a new location in your Buddy Punch account.
Action
Create PositionCreates a new position in your Buddy Punch account.
Action
Find EmployeeFinds employees in your Buddy Punch account whose email, username, employee ID or full name matches the value you search for.
Action
Get Department CodeReturns the details of a specific department code in your Buddy Punch account.
Action
Get LocationReturns the details of a specific Buddy Punch location.
Action
Get PositionReturns a single Buddy Punch position by its ID.
Action
List Department Code EmployeesReturns the employees assigned to a Buddy Punch department code.
Action
List Location EmployeesReturns the employees assigned to a Buddy Punch location.
Action
Punch InPunches an employee in on Buddy Punch, either the connected user or a chosen employee.
Action
Punch OutPunches an employee out in Buddy Punch. Defaults to the connected user when no employee is given.
Action
Update EmployeeUpdates an existing employee in Buddy Punch, such as their name, email, username or active status.
Action
Add hubCreates a new hub (community group or NFT collection hub) owned by the connected user.
Action
Add noteCreates a note in a Belong hub with a title, description and content.
Action
Add ticket tierCreates a priced ticket tier on a Belong event.
Action
Create EventCreates a new event in Belong with its name, schedule, place and visibility settings, and returns the created event.
Action
Delete eventDeletes an event (activity) in Belong.
Action
Delete hubDeletes a hub in Belong by its id or slug.
Action
Delete noteDeletes a note in Belong by its ID or slug.
Action
Delete ticket tierDeletes a ticket tier from an event. Only tiers with no sold tickets and no attached NFT collection can be deleted.
Action
Find events nearbyFinds Belong events within the default radius of a latitude/longitude, optionally filtered by hub, owner, category, dates or a search term.
Action
Get eventReturns a single Belong event by its id or slug, including its schedule, place, and settings.
Action
Get hubReturns a Belong hub by its id or public slug.
Action
Get noteReturns a single Belong note by its ID or slug, including its title, description, content and hub.
Action
Get user profileReturns the profile of the Belong user whose account is connected: name, email, phone, username and biography.
Action
List eventsReturns a list of Belong events, optionally filtered by hub, owner, category, dates or search text.
Action
List hubsReturns a list of Belong hubs, optionally filtered by type, status, owner, member or search text.
Action
List ticket tiersReturns an event's ticket tiers with inventory, pricing and the payment methods each tier can be bought with.
Action
Update eventUpdates an existing Belong event's details such as name, description, dates, place, visibility and status. Only the fields you fill in are changed.
Action
Update hubUpdates an existing Belong hub's details, and can optionally connect existing events to it.
Action
Update noteUpdates the title, description or content of an existing Belong note.
Action
Update ticket tierUpdates a ticket tier on an event: its name, description, card price, currency or capacity.
No trigger or action matches that. Ask your agent to add it: it reads the API documentation and builds what you describe.
Each app on its own
Reviews
What our customers say
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Questions
Buddy Punch and Belong, answered
What can start an automation from Buddy Punch?
Any of Buddy Punch's 4 triggers in the catalog, including Employee Created, Employee Updated, Punch in Changed and Employee Punched In. Describe the moment in plain language and your agent picks the right one.
What can your agent do in Belong when something happens in Buddy Punch?
Any of Belong's 20 actions, including Create Event, Update event, Update hub and Update note. Your agent maps the data both ways and tests every scenario before it ships.
Can it also run from Belong to Buddy Punch?
Belong has no triggers in the catalog today, so automations start in Buddy Punch. If you need the other direction, ask: your agent reads Belong's API documentation and adds it.
Do I have to build a connector for Buddy Punch or Belong?
No. Both are in the catalog with their triggers and actions. You describe the automation; your agent builds it, tests every scenario and keeps it running.
Can my AI client use Buddy Punch and Belong without building an automation?
Yes. With your AI client connected to APIANT, ask it to do something in either app once and it runs that action on the spot. Ask for an automation and your agent builds it, tests every scenario and keeps it running. One connection covers both.
What happens when something fails?
Your agent works that out for you. It plans the failure paths along with the happy path, then tests every scenario before it ships.
Is there a free plan?
Yes. Every plan includes the agent, including free, and building from your own AI client spends no assistant credits.